VLA embeddings for experience retrieval, robot in-context learning, and task-local evolution.
About Me
I am a final-year Ph.D. student in Computer Science at the Institute for Interdisciplinary Information Sciences (IIIS), Tsinghua University, advised by Prof. Li Yi.
I am currently a Research Intern at NVIDIA Research, where I work on Physical Agents and Physical RSI, mentored by Dr. Han Cai, with guidance from Prof. Song Han. Previously, I was a Researcher at Memories.ai, focusing on efficient video MLLMs, and a Research Intern with the Spatial Intelligence Group at Microsoft Research Asia, where I studied human–object interaction.
My research centers on Physical Agents and Physical RSI: building embodied systems that learn from physical experience, adapt in context, and continually improve both their task-execution capabilities and the mechanisms by which they learn.
- Physical Agents: developing action-aware representations and experience retrieval for embodied reasoning, in-context learning, and long-horizon interaction, including Robota-Embed.
- Physical RSI: building systems that turn interaction, experience, and feedback into better representations, context, data, and learning strategies, including Physis-Lang.
These directions build on nine representative first-authored papers spanning 4D world understanding and egocentric human–object interaction (HOI4D, CVPR 2022; LeaF, ICCV 2023; PhysReaction, ACM MM 2024 Oral), multimodal representation learning (TupleInfoNCE, ICCV 2021; CrossVideo, ICRA 2024; OmniRetriever, EMNLP 2026 Oral), and efficient multimodal and long-context intelligence (MAP, CVPR 2025; MARC, ICLR 2026; ST-Think, WACV 2026).
Recent Work
Self-evolving physical language for video world model curation, training, and generation.
News
- Oct 2026 Released Robota-Embed, the first unified VLA embedding model for robot in-context learning and evolution.
- Sep 2026 Physis-Lang ranked #1 and #2 on the public Physics-IQ Verified leaderboard with Cosmos3-Super and Cosmos3-Nano.
- Sep 2026 MAGIC-Video accepted to NeurIPS 2026.
- Aug 2026 OmniRetriever accepted to EMNLP 2026 Main Conference (Oral).
- Aug 2026 HOI-JEPA accepted to ECCV-HuMoWM 2026.
- Jan 2026 MARC (RL-based Token Compression for VideoLLM) accepted to ICLR 2026.
- Nov 2025 PointNet4D and ST-Think accepted to WACV 2026.
- Aug 2025 OnlineHOI accepted to ACM MM 2025.
- Jul 2025 Culture3D accepted to ICCV 2025.
- Jul 2025 X-LeBench accepted to EMNLP 2025.
- May 2025 MutualNeRF accepted to UAI 2025.
- Feb 2025 MAP and MobileH2R accepted to CVPR 2025.
- Nov 2024 InterHuman accepted to 3DV 2025.
- Jul 2024 PhysReaction accepted to ACM MM 2024 (Oral).
- Feb 2024 Physics-aware HOI Denoising accepted to CVPR 2024.
- Jan 2024 CrossVideo accepted to ICRA 2024.
- Jul 2023 LeaF accepted to ICCV 2023.
- Feb 2023 C2P accepted to CVPR 2023.
- Jul 2022 PPTr accepted to ECCV 2022.
- Feb 2022 HOI4D accepted to CVPR 2022.
- Jul 2021 TupleInfoNCE accepted to ICCV 2021.
Publications
* denotes equal contribution, ^ denotes corresponding author.
Academic Services
- Conference Reviewer: CVPR, ICCV, ECCV, ACM MM, ICLR, NeurIPS, ICML, 3DV, WACV, AAAI
- Journal Reviewer: TMM
- Workshop Organizer: CVPR 2023 Workshop on 4D Hand Object Interaction