I build flows around coding agents, so that the agents we already have can carry long, hard work to the finish. I lead Humanize and am a research intern at NVIDIA.
I am a Ph.D. student in Computer Science at the College of AI, Tsinghua University, and a research intern at NVIDIA in Singapore. Before that I received my B.Eng. in Automation from Tsinghua University.
My work centres on agent flows: the loops, reviewers and runtimes that organise coding agents for long-horizon tasks, from software engineering and machine-learning engineering to olympiad mathematics and formal proofs. I also work on LLM reasoning and efficient inference, and have long been building open-source developer tools.
The agent flow system that runs Claude Code, Codex and other coding agents in loops until the task is done.
Model support for VILA, NVILA, Jet-Nemotron and JetVLM in the SGLang serving engine.
LeviLamina, the mod loader for Minecraft Bedrock Edition, and lip, its package installer, which I founded.