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Simple MPL-2.0-licensed C++ geometry processing library.

C++ 5,123 1,223 Updated Oct 29, 2026

GPU hardware for Signed Distance Fields

53 2 Updated May 24, 2024

An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion

C 58 6 Updated Jun 16, 2025

Procedural tree generator written with JavaScript and Three.js

JavaScript 1,758 231 Updated Jul 16, 2026
Python 8 2 Updated Mar 21, 2024

InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models

Python 4,597 510 Updated Jan 3, 2025

Generate 3D meshes from a single 2D image using TripoSR, complete with manual geometry editing and texture baking support

Python 57 Updated Oct 17, 2024

(ICCV 2023) official repository for "Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation"

Python 777 44 Updated May 29, 2024

Repository for re-using vivint equipment

4 Updated Sep 24, 2026

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

C# 778 86 Updated Oct 1, 2020

Gaussian Splatting visualization for Unity

C# 3,462 483 Updated Nov 2, 2026

Official implementation of "S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces" (ICCV 2023)

Python 30 2 Updated Aug 15, 2026

New Godot bindings for Swift

Swift 1,711 117 Updated Nov 6, 2026

Godot Engine – Multi-platform 2D and 3D game engine

C++ 119,954 27,428 Updated Nov 10, 2026

.NET for iOS, Mac Catalyst, macOS, and tvOS provide open-source bindings of the Apple SDKs for use with .NET managed languages such as C#

C# 2,914 577 Updated Nov 10, 2026

WebGL 3D Gaussian Splat Viewer

JavaScript 3,086 336 Updated Nov 16, 2025

This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.

C++ 85 7 Updated Jan 28, 2025

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

ShaderLab 238 32 Updated Apr 17, 2025

A Unified Framework for Surface Reconstruction

Python 2,125 197 Updated Jul 11, 2024

Repository for re-using vivint equipment

18 2 Updated Apr 21, 2019

Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.

C++ 147 10 Updated May 20, 2022

Instant neural graphics primitives: lightning fast NeRF and more

Cuda 17,593 2,065 Updated Feb 2, 2026

Fast rendering of large point clouds in OpenGL using compute shaders.

C++ 181 27 Updated May 9, 2025

Rendering Point Clouds with Compute Shaders

C++ 749 57 Updated Feb 2, 2023

CVE-2022-25636

C 438 81 Updated Mar 7, 2022

Tesla root information dump

Shell 290 74 Updated Jan 10, 2025

DEPRECATED - Homebridge plugin to control Vaillant Heating system

JavaScript 19 5 Updated Mar 2, 2023

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 17,633 2,162 Updated Nov 10, 2026

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…

Objective-C++ 5,922 607 Updated Oct 13, 2026
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