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snowflow_demo
snowflow_demo PublicA real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spe…
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dreamtide-ts
dreamtide-ts PublicBullet-heaven survivors-like in TypeScript and WebGPU. Procedural rendering and synthesized audio, no art assets. Runs in the browser or as a Tauri desktop app.
TypeScript 2
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chatternel
chatternel PublicA zero-backend, mobile-first OpenRouter chat client. BYO API key, any model by ID, reasoning traces, editable history, flicker-free streaming — everything stored on your device, nothing on a server.
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UEVR
UEVR PublicForked from praydog/UEVR
Fork of praydog/UEVR adding a Mono rendering method: one view rendered per frame and shown to both eyes, for higher FPS and to work around per-eye rendering bugs.
C++ 1
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abyssal-garden
abyssal-garden PublicA dreamy underwater world you can swim through in your browser: swaying kelp forests, sunbeams, a sunken ship and manta rays. Everything is generated by code with WebGPU (no images, models or sound…
JavaScript 1
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