Stars
GLSL and Shadertoy shader skills for Claude Code, Codex, Cursor, Copilot and Gemini CLI. 186 functions, SDF raymarching, procedural terrain, water, clouds and generative art, with a bundler, checke…
OpenSC2K - Open Source remake of Sim City 2000 using rust and godot. Available for macOS, Windows and Linux
🎄 So You Think You Can Code? 2025! Advent Calendar for geeks: from Shaders & Robotics to Web apps, Rust tricks & Retro code. Submit your best!
Open-source DCC for physically based worlds. RayFusion, Vulkan raster/RT, OptiX rendering, animation and unified GPU simulation for fluids, gases, granular matter and more.
Weighs the soul of incoming HTTP requests to stop AI crawlers
Pytorch implementation of SIREN - Implicit Neural Representations with Periodic Activation Function
Library for shoehorning the Slug text/graphics GPU rendering library into projects.
Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version
Custom SSAO effect for Godot, Implemented via Compositor Effect.
Framedworld / GF-PCGODOT
Forked from yabadabu/godot_flowPCG like for godot
A simple Vulkan Layer which intercepts "Variable Rate Shading" commands and replaces them with a no-op.
Procedural Planet - Chunked LOD, Noise terrain by Shader, Atmosphere, Godot engine, GDScript
An addon allowing variable previews for .gdshader files.
Godot Engine – Multi-platform 2D and 3D game engine
Compatibility tool for Steam Play based on Wine and additional components
Possibly the best theming solution for Godot - Programmatically create themes using GDScript
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.
The compiler is available for download. Get it!
Implementation of a library of double precision operations in pure GLSL 1.30 for GPU using bit twiddling operations and integer math.
Jan is an open source alternative to ChatGPT that runs 100% offline on your computer.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
Audio device and application capture for OBS Studio using PipeWire
Repository of small data analysis and visualisation projects to try out libraries and create new types of visualisations. Mostly using Python.
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…
🟢 Nvidia Digital Vibrance and Dithering on Wayland