three js GNM head editor
Gool is to have most realistic head model possible.
Use GNM model provide by google.
Custom textures remap, render on three tsl and post process.
I use default three MeshSSSNodeMaterial and focus effect
Let me know if you're interested in the source code.
Convert to full webgpu tsl vertex tranform
Add on head morph manimulator
Eyebrow, hair, wrinkle map
Mobile support
if you enjoy the project help by sponsoring.
