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unity帧同步游戏极简框架-客户端服务器共享逻辑
LLM 驱动的多市场股票智能分析系统:多源行情、实时新闻、决策看板与自动推送,支持零成本定时运行。 LLM-powered multi-market stock analysis system with multi-source market data, real-time news, decision dashboard, automated notifications, and cost…
Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。
A simple, decentralized mesh VPN with WireGuard support.
Obfuz:功能强大的开源 Unity 代码混淆插件。深度集成 Unity 工作流,配置简单,支持 HybridCLR、xLua 等热更新方案。A powerful open-source code obfuscation plugin for Unity. Deeply integrated with the Unity workflow, easy to configure, and s…
参考Genshin的GamePlay框架,基于 TaoTie 轻量级 Unity 框架构建,涵盖战斗(AbilitySystem)、解谜(SceneGroup)、怪物 AI、剧情(Story)、相机控制等完整游戏玩法系统。 使用 Json 序列化的 Graph 编辑器进行可视化配置,Proto/Json序列化的配置加载,YooAsset 管理资源,架构方便支持热更
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Open Source Continuous File Synchronization
alionkun / libco_commented
Forked from Tencent/libcolibco is a coroutine library which is widely used in wechat back-end service. It has been running on tens of thousands of machines since 2013.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful i…
linux 编程环境学习笔记,含 linux 基本命令,linux 操作系统,linux 下 C++ 编程等
Unit Mesh is a Asymptotic AI programming architecture pattern. Unit Mesh 是一个基于 AIGC/GenAI 为核心思想的软件架构
A date and time library based on the C++11/14/17 <chrono> header
Serialization library written in C++17 - Pack C++ structs into a compact byte-array without any macros or boilerplate code
The modern c++ rpc library implemented in a few hundred lines of code
A push notification server written in Go (Golang).