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suggesion: Rn sometimes doesn't recognize throwin in around 3 3 corner. I extended time ..finally..that was policy error. I think Rn should expand searches in 33 corner(especially 1 line throwin move)
It is known issue from Rn 3...version..
many bugs has fixed...But still Rn has 3 3 corner throw in bugs.
over 1000games with Rn..80% bugs happend in 3 3 corner 1 line throw in moves.
if expanding search nodes needs many resources, then it is necessary to expand search nodes especially in 33 corner thrown in moves.
some examples for Rn bug..
almost corner 1 line bug...RN doesn recognize 1 line false eye at corner or
throw in or Seki
Rn lose to Zen just because of around 33 point battles.
although I expand search time..still Rn cant search 1 line moves.
So I think at around 33 point..Rn should need expand serch
8000
nodes(especially
1 line..and thorow in ) or add other search algorithsm in 33 corner
life-death condition.
Can u fix this?
If u can fix just near 33 point life-death..Rn can improve amazingly .
I don know how to upload sgf files here..So I sended E mail. check E mail.
I received. It seems that policy probability distribution at that case isn't too bad.
Perhaps life and death in corner is more difficult for the simulation policy than for human, because it need to play without search.
Activity
zakgod commentedon Jul 24, 2017
Rn 4.14 has corner bugs too.
zakgod commentedon Jul 24, 2017
over 1000games with Rn..80% bugs happend in 3 3 corner 1 line throw in moves.
if expanding search nodes needs many resources, then it is necessary to expand search nodes especially in 33 corner thrown in moves.
zakki commentedon Jul 24, 2017
Could you upload sgf?
zakgod commentedon Jul 31, 2017
zakki commentedon Jul 31, 2017
Did you send to my gmail address? I can't find it even in spam folder.
zakgod commentedon Jul 31, 2017
sorry..I sended again..my mistake.
zakki commentedon Jul 31, 2017
I received. It seems that policy probability distribution at that case isn't too bad.
Perhaps life and death in corner is more difficult for the simulation policy than for human, because it need to play without search.
Merge pull request #97 from kobanium/ver-9.0